Haha, amazing! I was expecting a 5 minute ‘yeah, so this is sort of how you’d do this' video, not an hour-and-a-half. Thanks, this is really, really great, Javier.
Have to say, this community is pretty great. Above and beyond.
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SI Users » ICE to Houdini project, full-length tutorial and scene files
- Tom Kleinenberg
- 11 posts
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SI Users » ICE to Houdini
- Tom Kleinenberg
- 11 posts
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Zybrand Jacobs
Hey Tom, I think you are selling your skills a bit short here :wink:
Speaking as relative Houdini noob of only a month or 2 and who also comes from SI. I think you will be able to build all your ICE tools in Houdini as well and after some fundamentals it might be a good way to practice. But for most of it you will not be using L-Systems I don't think, as Edward mentions they are a special case.
Zybrand, you made it! This is where the party's at! There's beer in the fridge, and some sort of pun about Houdini, ICE and keeping things chilled.
L-system does seem very special case use but something I'm still kicking around in Softimage is a tree-generator - sort of a level up on the stuff I was doing in Khumba. The L-system just seemed a natural progression. I must admit, I'm very torn at the moment between everything I'm trying to learn and improve on. Houdini is my weekend project but I'm taking tutorial videos in with me on the bus to glean what I can. Have you thought of converting your Grass generator as a way to learn Houdini?
SI Users » ICE to Houdini
- Tom Kleinenberg
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Ah cool, thanks for that Imre. The preset thing seems really useful and easy to use. I think the closest ICE concept is compounds which could save node-networks and default values. I don't make enough use of them - I'd normally only save compounds if I was sharing the work with somebody else. I have to learn better habits
I had a very brief look at qLib - looks very interesting! I think I'm still a little way from needing any of the stuff included but I'll definitely incorporate it into my learning.
I had a very brief look at qLib - looks very interesting! I think I'm still a little way from needing any of the stuff included but I'll definitely incorporate it into my learning.
SI Users » Project "Houdini, a great scripter"
- Tom Kleinenberg
- 11 posts
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jordibaresMartybNz
SI users here are like immigrants/refugees heading to an enclave before heading out into the society. This is a place to feel comfortable and ask basic questions and say what sux about the new country I reckon. I'm open to learning what they offer.
I have no doubts that if SI was revived they would flood back
I can only talk for myself, I moved to Houdini 100% a year ago for many reasons… do I miss XSI? yes, a lot… would I go back? depends on the project.
I would probably settle for a pipeline where I can use both.
Sad part to me is there will never be anything like the Houdini Engine for Maya in Softimage. That would be fantastic.
SI Users » Project "Houdini, a great scripter"
- Tom Kleinenberg
- 11 posts
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mantragora
I don't have problem with their questions . It just they really sound like people that came here without spending at least one month with tutorials and start posting demands that are based not on their experience with application but just on simple “I can't do that like in XSI, ergo, Houdini sucks”.
Go thru tutorials first guys. Start understanding Houdini workflow and why this app is so good.
Well, the Softimage death-notice came less than a month ago, so establishing this forum so quickly is going to get a lot of stupid questions I'm certainly appreciative of this place and treating it as a way to accelerate my understanding of Houdini. If this is a central place that all the stupid XSI-based questions get asked at least they only have to be answered once.
I'm also not saying Houdini sucks - there are things it's very good at and things it could improve on. Obviously anything an XSI user says as a possible improvement is coloured by their experience.
SI Users » Project "Houdini, a great scripter"
- Tom Kleinenberg
- 11 posts
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Netvudu
Just a question, does this scripting “echo” also happen in SI when you select one node in ICE, such as setdata? or when you select a node inside a compound?
It doesn't read the ‘select’ bits but it does spit out the connecting bits. For instance, to create a point at 0.0.0:
Application.GetPrim(“PointCloud”, “”, “”, “”)
Application.ApplyOp(“ICETree”, “pointcloud”, “siNode”, “”, “”, 0)
Application.AddICENode(“$XSI_DSPRESETS\\ICENodes\\AddPointNode.Preset”, “pointcloud.pointcloud.ICETree”)
Application.ConnectICENodes(“pointcloud.pointcloud.ICETree.port1”, “pointcloud.pointcloud.ICETree.AddPointNode.add”)
Application.AddICENode(“$XSI_DSPRESETS\\ICENodes\\3DVectorNode.Preset”, “pointcloud.pointcloud.ICETree”)
Application.ConnectICENodes(“pointcloud.pointcloud.ICETree.AddPointNode.positions1”, “pointcloud.pointcloud.ICETree.3DVectorNode.result”)
As for nested nodes you can connect/disconnect as well:
Application.DisconnectICENodePort(“pointcloud.pointcloud.ICETree.Emit_from_Position.AddPointNode.oncreation4”)
Oncreation4 is the 4th node inside the Emit From Position Node.
One thing I made use of was exporting an ICE compound so that I could import it onto various objects in my scene. I would guess that's pretty simple to do in Houdini.
SI Users » ICE logic to Houdini
- Tom Kleinenberg
- 11 posts
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SI Users » ICE logic to Houdini
- Tom Kleinenberg
- 11 posts
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SI Users » ICE to Houdini
- Tom Kleinenberg
- 11 posts
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With the announcement of XSI's impending death I was looking at transferring some of the stuff I was doing in ICE to Houdini. The logic behind that was obviously that hopefully the nodal setup to nodal setup wouldn't be too different (this blog-post gave me hope : http://frenchdog.wordpress.com/category/dev/houdini/). [frenchdog.wordpress.com]
I'm not a TD, I can't code and I have immense respect for the people that can. ICE offers me a method of extending my capabilities without knowing scripting. I had a brief look at the L-system first steps (https://vimeo.com/51771303) [vimeo.com] video and I'm a little disheartened. Whereas ICE is fully nodal, Houdini seems to rely on a mix of scripting and nodes. The L-system node is really powerful but relies on a sort of shorthand. Houdini seems to look a lot more elegant (I'm sure that establishing the rules would be a crazy collection of nodes) but it seems to lend itself far less to figuring a process out visually. You have to know what you want and how to achieve far more than in ICE. Is that a good take on it? Is it possible to make something like the Lsystem fully nodal?
I'm not a TD, I can't code and I have immense respect for the people that can. ICE offers me a method of extending my capabilities without knowing scripting. I had a brief look at the L-system first steps (https://vimeo.com/51771303) [vimeo.com] video and I'm a little disheartened. Whereas ICE is fully nodal, Houdini seems to rely on a mix of scripting and nodes. The L-system node is really powerful but relies on a sort of shorthand. Houdini seems to look a lot more elegant (I'm sure that establishing the rules would be a crazy collection of nodes) but it seems to lend itself far less to figuring a process out visually. You have to know what you want and how to achieve far more than in ICE. Is that a good take on it? Is it possible to make something like the Lsystem fully nodal?
SI Users » SI and Houdini
- Tom Kleinenberg
- 11 posts
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This is a great gesture. I've always tried to stay pretty software independent but I must say the news, although expected, saddened me more than I had anticipated. Softimage had a very logical workflow and that is something I'll miss.
I worked on 2 animated features. For the second one we used ICE for a lot of the dressing and environment setup. I feel ICE get's this weird rap as a TD's tool when it's really just something that extends your creative vision. I'm fairly hopeful that Houdini is similar as it's all so procedural and node based.
At the moment I'm trying to download the Houdini Apprentice installer but it's corrupted on me twice already. Probably due to the floods of Softi's trying it out
I worked on 2 animated features. For the second one we used ICE for a lot of the dressing and environment setup. I feel ICE get's this weird rap as a TD's tool when it's really just something that extends your creative vision. I'm fairly hopeful that Houdini is similar as it's all so procedural and node based.
At the moment I'm trying to download the Houdini Apprentice installer but it's corrupted on me twice already. Probably due to the floods of Softi's trying it out
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